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8. Damage

When you win a Roll Versus an opponent in combat you inflict Damage. After successfully hitting someone roll and consult the Damage Charts in the Tables section. Reference your Damage Roll across the top row and the Weapon down the side. The result is the Damage inflicted and is deducted from your opponent’s Stamina.

When striking a Mighty Blow (7.4) you double the amount of Stamina lost as a result of a Damage Roll.

All modifiers that add bonuses to Damage will, unless otherwise specified, modify the roll of the die, not the actual Damage inflicted. So, for instance, I have +1 to my Damage Roll and roll a 5 on the Sword entry. Due to my bonus I am counted as having rolled a 6 and inflict 8 Damage instead of 6.

It is entirely acceptable to use existing Weapons to provide the Damage matrix of roughly equivalent Exotic Weapons, such as counting a Rapier as a Sword for Damage purposes. This does not preclude the possibility of making specific matrices for your inventions.